GLITCH WARS

// cyberpunk space shooter //

Earth is gone. A signal from deep space is corrupting every system it touches. Fly the last fleet's escort fighter through five sectors, one glitching wave at a time.

Glitch Wars gameplay: a pink fighter firing a spread shot at glitching enemies over a neon grid

What's in it

Two ways to play

Arcade is a fresh roguelike run every time, as far as you can push it. Campaign is a five-act story with a crew of seven, decisions that matter, and more than one ending.

Five weapons

Basic, Spread, Laser, Homing and Charged, each with its own heat curve. Overheat and you're locked out until it cools, so pace your fire.

Build a ship, not a save file

Between levels, pick from a branching upgrade tree: firepower, defense, tech and specials that stack into synergies. Every run's build is its own.

The Fleet Dock

Salvage from every kill. Spend it after each boss on hull, thrusters, reactors, cargo and weapon marks. Die and it's gone, so spend wisely.

Five sectors, five looks

Digital, Alien, Military, Void and Corrupted. Every thirty levels the enemies, the palette and the tricks change. A boss every ten.

Runs anywhere

Keyboard and mouse, gamepad, or touch. The browser build and the Windows app share one codebase, so it plays the same everywhere.

Screens

A sector boss with tentacles and a red beam sweeping the screen
Sector bosses have shields, phases, and a beam you do not want to stand in.
Three upgrade cards to choose from after clearing a level
Pick one of three after every clear. Boss rewards pull from the rare pool.
The Fleet Dock shop with weapon, armor, thruster and reactor tabs
The Fleet Dock: six tabs of upgrades, one currency, no refunds.
Campaign dialogue box with Fleet Commander Kira Tanaka
The campaign crew talks between waves. The fleet meter is the one you protect.
Ship selection screen with five hull designs and five colours
Five hulls, five colours. Purely cosmetic, entirely yours.
Glitch Wars title screen
Graphics quality has a low setting for older machines.

Controls

MoveWASD or arrow keys, left stick, or drag on touch
FireSpace, left mouse button, right trigger, or hold on the right half of a touch screen
BombShift, or the bottom-right corner on touch. Clears the screen; you start with three.
PauseEsc or P
Charged shotHold fire to charge, release to fire (Charged weapon only)
Report a bugCtrl+B opens a report form. See the privacy policy for what it sends.

Phones and tablets: rotate to landscape. The game keeps a fixed 720-pixel playfield height on every screen, so difficulty is the same on a laptop and a monitor.